Final Featured Image

Retro Power

Retro Power: Goodbye, 1 More Castle

Val’s Thoughts

In its own words, 1 More Castle describes itself as a “retro gaming destination,” & a “gaming site,” To me, it is a community, more than it is anything else. When I have excitedly explored the content on 1 More Castle, it hasn’t been because I am raising a gamer, or because my life won’t be complete until I know what the eff IS on that disc. This is of course not because the content isn’t inherently good, I mean obviously it’s great content (you’ve read some, right?), but because of the real sense of family & goodwill on this site, which has always been my motivation for visiting the Castle. I made a point of following most of the contributors (& some of the readers!) on twitter from the start, & that habit has made 1 More Castle so much more than just a site to me. I read the articles, I become fond of the people… & so I read more articles, & the cycle is enriched.
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MyTwoGils

My Two Gils

1 More Castle – For Dummies

Hi there! You just found this wonderful website, didn’t you? Pretty amazing, right? Now I bet you’re wondering: “How will I navigate through all this great content? I wish someone would guide me through it.”
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closing-announcement

Queries

A Farewell Message from the 1MoreCastle Contributors

After it was announced that the site was closing, myself and a few of the other contributors felt that we wanted a chance to give the site the “goodbye” we think it deserves. So, here is a ten minute video to express how much we love the castle. I could keep going, but I think it speaks for itself.

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DEAD

1 More Countdown

Top 10 Saddest Moments in Gaming (Excluding Aerith’s Death)

Welcome readers to my very last 1 More Countdown. As I’m sure you heard, 1 More Castle is closing its doors forever on July 31st.

Since 1 More Castle is closing, I’m very sad. I heard misery loves company, so I decided to countdown the saddest moments in gaming. I decided to exclude Aeris’ death from Final Fantasy because that’s too easy.

As always, only one game per franchise and only retro games count in this list. So grab your tissues and pint of ice cream, because we’re about to get sad.

Also massive spoilers ahead.

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GMZ Final Transmaission

GMZ

GMZ: Final Transmission

Hello fans, friends, and family,

It’s Daniel, here. So, as most of you know (hopefully), GMZ has officially ended. Even before the site was announced as closing, Pierre and I had been planning to end the series somewhere around the 2-year mark, anyway (which would have taken place in September). The closing of the site did rush a few things for us, so, we decided that, before it was all over, we were going to get together and discuss some of our personal favorite moments from GMZ, talk about ideas we never got to finish, and just chat about the process of making GMZ and how it has changed since Day 1 to where we are now, 2 years later. So, you will be able to listen to that in the Audio Guide in the post, as well as follow links to the favorite picks we discuss in our conversation.
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Shenmue Review

The Retro Critic

Shenmue

To celebrate the announcement that Shenmue III will finally reach us some time in the near future, I look back at the game that started it all: Shenmue on the Dreamcast.

Expect obscure in-jokes and darts.
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on her majestys

On Her Majesty’s Sega Mega Drive

Daffy Duck in Hollywood review

Cast your mind back to one of the first reviews I did here on On Her Majesty’s Sega Mega Drive: Donald in Maui Mallard. Yeah, it was a relatively decent platformer with vaguely racist undertones and an odd jumping mechanic, but it didn’t seem to leave a lasting impression on most. Most, that is, except for Looney Tunes, who decided that “anything they can do, we can do better, as long as we do it 20 years ago because our stuff isn’t so great now”. Strong words. In response, as if to say “Pah!” to Donald’s pathetic little excursion to Maui, Looney Tunes kicked it up to 11. They sent Daffy Duck to Hollywood.

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Breakthru

Top Shelf

BreakThru

This week I search for a stolen fighter plane in the vehicular combat arcade game – BreakThru. Will I find it? Check the video below.

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RP Featured Image

Retro Power

Retro Power Issue 8: Pop Con Special

GREETINGS READERS! We just got back from the second annual Indy Pop Con. Ok, that is a bit of a fib, it took place on the last weekend in June. We did however attend the con, and had a blast. Both of us attended the inaugural Pop Con last year, and were excited to attend as members of the press this year. That’s right, we are going to bring you some highlights of our favorite parts, and some interviews. We hope you enjoy reading about the con as much as we enjoyed attending it.
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The Castellan's Notes

4: What The Future Holds

Andrew pushed Bailey’s door open aggressively and stepped into his office. Eric remained seated at his desk; he was slumped over it, in fact, with his head curled into his arms as he stared blankly out the window.

“What the hell are you doing?” Carreiro snapped, thrusting a finger back toward the hallway. “I don’t know if you noticed, but we’re under atta—” Read More

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on her majestys

On Her Majesty’s Sega Mega Drive

Psycho Pinball review

I’ll admit that my experience with pinball machines is incredibly lacking; the only substantial time I’ve ever spent with pinball is with 3D Space Cadet Pinball on Windows XP, which is hardly the real thing but is nevertheless a game I will always fondly remember. So, you can imagine how I jumped at the chance to take a look at another pinball title, this time released for the Mega Drive. Coming to us from Codemasters is Psycho Pinball, and if there’s ever two things that go hand in hand, it’s mental illness and pinball, right? Nevertheless, I ventured forth to see what this title had to offer.

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The End Header

The Completist

The End: A Brief History of Video Game Endings

Good night, good night! Parting is such sweet sorrow,

That I shall say good night till it be morrow.

The end is bittersweet, especially when it’s something you love, but alas, there is no escaping the eventual conclusion to all things. If you look at the humble beginnings of video games however, you may notice an interesting tendency. In the early days, most, if not all games had no predefined ending. Other than the “game over” screen, the player would generally spend their time chasing a high score in a loop ad infinitum. You could argue that a game over screen is an ending in of itself, but have a computer play Pong “perfectly” and the game could technically go on until our sun goes supernova. Pong, or Space Invaders, or Spacewar, or pretty much every game pre 1980 were not designed to be “beaten,” but simply played, products of limited resources in an antiquated era.
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Comix Zone Title

The Retro Critic

Comix Zone

One of the many games that completely blew my mind on the Sega Genesis back in the day was Comix Zone, an Arcade-style beat ’em up unlike any other.

The unique thing about Comix Zone was its dedication to achieving a full-on comic book style yet still kicking butt as a game.
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Playing With Power

Playing With Power new site

I wanted to thank everyone who checked out the magazine that defined my childhood and I hope you have enjoyed reading the old issues of Nintendo Power as much as I have enjoyed posting them.  It’s been a lot of fun going through the scans and remembering the days of dissecting the magazines for details and screenshots of games that I wouldn’t even get to play but would imagine playing them through the images in the pages. I’m moving my scans over to a WordPress site which you can find here.  I hope you come by and check out some more issues of the greatest magazine in history, Nintendo Power.

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GMZ - The End

GMZ – #2-15 – A Letter to the Fans

A Letter to the Fans

Dear fans,

It’s Daniel. I don’t have much time to spare. They might come any minute, but I figured I need to get the word out to you. Pierre and I are being pursued by an elite, high level cabal of video game figures and the nefarious organization they control. Word on the street is they are upset about us publishing completely truthful articles that have cast their companies/games/families/stupid, ugly faces in a negative light, so they are coming after us. You may have seen that several former GMZ reporters and subjects have gone missing or been murdered in recent weeks: these incidents, we believe, are the work of this organization.
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CastellansNotes_664x346

The Castellan's Notes

3: Dreamfall

Eric Hunter began to hear a faint noise. In its subtlety it was like wind over the mouth of a cave, or the gradual onslaught of static from turning a radio dial slowly. He felt the sound on his face, too; a whipping, tearing sensation that offered a gentle burn.
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Donkey Kong 3 - Box Art

Pixel Gallery

Donkey Kong 3

Retro Platforms: Arcade, FM-7, Nintendo Entertainment System, PC-88

Platform Reviewed: Nintendo Entertainment System

Mario seems to be one of Nintendo’s most popular mascots, despite being a plumber who eats random mushrooms, murders innocent turtles, and presumably gets dirty by running through sewers. Some of his earliest appearances were in the first two Donkey Kong arcade games, where he goes from rescuing his captive girlfriend to cruelly imprisoning a giant ape, the latter which involves leaving a young child out in the world to fend for himself! In contrast to Mario, Stanley the gardener is a much more likable character: he grows beautiful flowers and cares for nature first, also not being afraid to defensively attack his enemies directly… with endless amounts of bug spray! Stanley may go after bugs, which are needed for his flowers to properly grow, but only when they try to fly away with his plants… because bugs are somehow capable of this. Donkey Kong 3 introduces a radically different style of gameplay to the classic arcade series, featuring the florist’s attempts to ward off a lazy ape and his army of evil insects, but is it memorable? And how are the presentation elements? Read More