GMZ - Breaking News


GMZ Breaking News Special Bulletin: Nintendo Announces Super Smash Kart Pokémon Vs Tekken Ware Dream Snap Party Star Revelations Turbo

Special guest reporter Bailey here with a red-hot exclusive scoop. Stop the presses: In the latest Nintendo Direct presentation, CEO Satoru Iwata announced a new title that should usher in a new era of crossovers for the big N systems. Gamers everywhere are reeling from the news, as unbelievable as it sounds, and as ridiculously awesome as it seems – with the release of official company screenshots, there seems little room for doubt. It is coming. It is Super Smash Kart Pokémon Vs Tekken Ware Dream Snap Party Star Turbo.

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Generation 16

Generation 16 – Episode 013

It is the nineties, and there is time for 8-mega power! In the latest episode of Generation 16 we explore the biggest cartridge game to date, Tengen’s debut on the Genesis, and the first game produced by Sega of America. All that and the launch of the Mega Drive in the UK!


Street Fighter 2

Chasing Ghosts: One Quarter at a Time

You Must Defeat Sheng Long (and that girl in middle school) to stand a chance

The following is part of a series about my past experiences with arcade games and running them in MAME. I will only write about games I remember playing in an actual arcade, not games I only discovered through MAME.

Street Fighter 2 flyer

Japanese Flyer for Street Fighter II: The World Warrior.

“Lets watch him blow up!”

Those were my dad’s words upon seeing Mike Haggar, the mayor of Metro City, tied up with a stick of dynomite ready to blow up. I had just played Final Fight for the first time in a Pizza Hut, and lost pretty quickly. Regardless of the fact that I was seven, it was still an embarassingly short game.

So began my introduction to violence in a video game. Yes, I’d played things like Mike Tyson’s Punch-Out, where the whole point of the game is to punch bad stereotypes, but this was the first game with gritty violence, where I had to give concussions to everything in my way.

I’ve always enjoyed Final Fight, although other beat-em-up games have surpassed it in quality (Streets of Rage, for example), but just two years later, another offering from Capcom would turn my head upside down. That game was Street Fighter II: The World Warrior.

My dad was in the Navy, so we moved around a few times when I was a child. Not anything extreme like every six months, but I lived in six different places before I turned 18. The nice thing about moving when you’re a child is that you get exposed to new hobbies and new interests, since every neighborhood of kids is slightly different.

So in 1992, we packed our bags and moved from Memphis to Virginia Beach, and on a random trip to a movie theater to see God knows what, I took my dollar to the arcade section of the theater and spent my four quarters on the SF2 cabinet, completely bypassing the Time Traveler arcade cabinet (it was a laserdisc game that made hologram fighters, and I really wish I would have just played it at least once since I’ve never seen it again in person).

I should have tried this.

Ryu looked like a bad ass karate guy, so I picked him. The game put me up against Chun-Li, and I lost. All four times. I mean, I was pitiful, absolutely pitiful.

Elated about this game, I went home and told my jerk friend Chris about it.

“You didn’t know about that game?” he asked me like I was stupid. Of course he didn’t realize that his accusation had a giant flaw, which was that if the game was so great, why hadn’t he mentioned it to me in the months that we’d known each other. Also, he mocked me for choosing Ryu, which shows that he probably had never played it before, as most elementary school children wouldn’t goof on a hardened karate warrior.

Nevertheless, I started salivating at the idea of playing this game any chance I got. And when it finally got a home release on the Sega Genesis (my friends and I didn’t have a Super Nintendo), we were over the moon.

We stayed up and played SF2 all night at my friend Randy’s house. Pit Fighter got some play as well, but I’ll always remember those nights for SF2 and Batman reruns on FX (back when FX was a fun, lighthearted and interesting channel).
So I got good. Good enough to face strangers? I’d soon find out.

Why I hung out with my jerk friend named Chris is beyond me (I bought him a Wolverine figurine as a going away gift when he moved. The morning he moved away, he showed me another X-men figure he’d gotten and when I asked to hold it, wouldn’t let me). But one night, I went with him to the bowling alley while his mom played in a league game. My mom had given me $5 to play games with, and I remember spending $3 of it on the X-Men Arcade game (the one with six players). With little money left, I saw the SF2 machine with a GIRL PLAYING IT! Nowadays, I think girls are just as good as boys in the world of video games, but 9-year-old me didn’t have that same mindset. So I put in a quarter to face off against this girl who was probably 13 or 14. I picked Ryu, she picked Blanka, and she picked me apart.

Years later, even the Sims are playing this game! Mod courtesy of Winsyrstrife at

Years later, even the Sims are playing this game! Mod courtesy of Winsyrstrife at

If my memory serves me correctly, I think she got a few perfect rounds against me (I played against her four times). She destroyed every little part of me with Blanka. I like to think that this girl grew up playing video games, is an amazing gamer nowadays, and somewhere on the internet, is fondly reminiscing of the time when she beat the sexist 9-year-old four times in a row at Street Fighter II.

In time, I got better at the game, and so did Capcom, as their later fighting games like Marvel vs. Capcom are some of my favorite games of all time. But for pure fighting simplicity and goodness, you can’t compete with Street Fighter II.

And, looking back, neither could I.

Does it work in MAME?

This is probably the easiest game to get running on a home arcade cabinet. Not because of the computer hardware, per say, but because nearly every arcade cabinet kit you purchase (if building from scratch), is produced with this game in mind. If you’re wanting to play Street Fighter 2 or any other fighting game for that matter, you won’t have to customize your cabinet.

The button layouts are almost always six button, and the X-Arcade stick that is wildly popular comes with the SF2 button setup as standard. And even if you don’t like SF2 that much, the layout is universal to nearly every game except for Neo Geo ones (four buttons in one row instead of 2 rows of three). As far as getting the game to run, it was pretty simple. And SF2 is a game where many clones exist, such as Rainbow edition. I’d put that on my machine and I found it to be more annoying than fun. For instance, in the pirated Rainbow edition, characters could morph into others. Interesting yes, but it gets in the way of the solid gameplay the game already has.

SF2 Rainbow Edition title screen: This mod adds gameplay elements such as Chun-Li throwing fireballs and morphing. It gets it's name from the rainbow colored font.

SF2 Rainbow Edition title screen: This mod adds gameplay elements such as Chun-Li throwing fireballs and morphing. It gets it’s name from the rainbow colored font.

Bear that in mind when you fire up this game in MAME.

My Wife Plays SF2

It was fine. I think I like Mortal Kombat better. I like the variety of players better in MK. I was good at those kind of games as a kid. I could beat the boys. Which was especially impressive since we never owned the games. We had to go to the neighbors or the arcades to play them.

Since it’s been years since I’ve played this one, I kept hitting the wrong buttons. It was still a challenging game even when I hit the right buttons.

I played as Chun-Li. I like to be the girl then the girl could beat the guys. I wouldn’t want to play the newer ones necessarily, but I’ll still play the older stuff.

Rambo III Title

The Retro Critic

Rambo III

Seeing as everyone’s favourite (read: most affordable) action heroes are back in the unsurprisingly not very good The Expendables 3, I thought we’d delve into one of the toughest retro games out there.

“Tough” as in big muscles tough, of course.

And no, I’m not talking about that wimpy NES Rambo game where you’re knifing chickens and punching owls in the ear or whatever.

Nope, not even Duke Caribbean: Life’s A Beach.

Make way for Rambo III.
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shenmue hd

1 More Countdown

Top 10 2D Cinematic Platformers

An often overlooked genre of video games is the cinematic platformer. There really aren’t that many of them out there, and even less people talking about them.

I’ll be talking about them in this list, but keep in mind one game per franchise and retro games only (PS2 era and prior). However, the featured image for this countdown is from Limbo a new-ish cinematic platformer, that everyone should check out.

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Castelian Thumbnail 3rd Attempt
oot save screen


Ocarina of Crimes: Checkpoint

Welcome retro ladies and old school gents, today I begin a new sub-series that I think I’m going to call “Ocarina of Crimes.” Yes, I am here to bash The Legend of Zelda: Ocarina of Time. Bear in mind that this is one of my favorite games and one I played growing up (despite only having finished it on the 3DS recently). However there are still many, many things wrong with the game, some of which drive me up a wall. One of those things is the game’s checkpoint system.
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Running Battle Title

The Retro Critic

Running Battle

What do you mean you’ve never heard of Running Battle?

For shame!

It’s like the Sega Master System’s answer to Super Mario Bros 3! If Super Mario Bros 3 was a generic beat ‘em up with no real identity, of course.

Actually, to give the inaccurately titled “Running Battle” (it includes very little running) some credit, it’s more enjoyable to play than some of those arcade classics given the shoddy Master System treatment as it mixes in a more appropriate pace and graphics more suited to a console-based side-scrolling action game.
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Raising a Gamer

Barbie: Super Model (Genesis)

Sticking with the theme from my first piece, I wanted to revisit another definitive game from my childhood to share with my daughter, Mae. This time I figured we would try Disney’s Aladdin for the Genesis. This game had everything I thought a small child could want, magic, monkeys with swords, rugs. I was so excited to share this one with my daughter. I couldn’t wait to see her face light up when she got to the extremely satisfying yet terribly difficult Rug Ride level.  But after playing Aladdin for a while I realized that while Mae definitely enjoyed parts of Aladdin, the game was just far too difficult for a 4 year old as a whole. With all of the jumping, climbing, apple throwing, and navigating through lava, I could tell she was getting frustrated. Read More


My Two Gils

I am a Screen-Looker…

There you have it. After two articles, I figured I should tell you a bit more about myself anyway. A confession as surprising as this one will surely do the trick. You see, behind my carefree spirit lies a dark childhood filled with discrimination. Like, I was discriminated against at least 3 or 4 times. It all happened when the Nintendo 64 was still in its early glorious years. I think the game was Mario Kart 64 and the accuser was Alex or perhaps Julien. Whoever it was, all three of them were thinking the same thing. I tried to tame my rebellious ways, but it came back in college… and recently… When I think about it, I’ve been looking at other screens since split screens were invented. I guess I was born this way. I just can’t help who I am…  And now, I accept my difference.
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Remembering Robin Williams in Video Game form

On Monday, we lost a comedic legend. Robin Williams died and left behind an amazing legacy in film. I grew up admiring his comedic talents, getting my first taste of his manic style of comedy in Disney’s Aladdin, where he voiced the role of The Genie (explaining why my mother was so excited to see this film). I’d go on to enjoy more of his work, particularly Good Morning Vietnam and his stand-up comedy specials. And while it isn’t the greatest, Robin Williams left behind a video game legacy as well. His children, Zelda and Cody, are named after well-known video game characters (Zelda from The Legend of Zelda series, and Cody from the Final Fight series), and his likeness appears in a handful of games as well. Let’s take a look at some of those. Read More