If you’re one of the thousands of people who grew up wishing they could one day work for GMZ, you’re in luck because we’re hiring! Now, you too can enjoy all the perks of being a member of one of the world’s foremost news teams: no pay, confusing and contradictory demands from your supervisors, no health benefits, sarcasm, free enemas, mandatory midiclorian testing, surprise enemas, severe risk of Englebert Humperdink syndrome, and reverse transversal Dorititis of the elbows. Read More
The fact that a typewriter and ink ribbon would have a prominent place in video game history is certainly strange. Such an antiquated technology would seem to have no place in a modern entertainment medium; leave it to Resident Evil, the harbinger of survival horror games, to make saving your game progress as difficult and annoying as using a mechanical typing machine. Read More
The words “classic” and “awesome” are tossed around a lot when people speak about their favourite retro games.
Super Mario World this, Legend Of Zelda that.
How “awesome” is Tetris?
Pac-Man is a true “classic”!
Yeah well all that may be true but it appears that some games are just too good, too special to be mentioned in top 100 lists (or top 1000 lists) of greatest games ever. And that’s just wrong, sad and wrong.
Games like Fisher-Price: Perfect Fit always get left out and I’m personally saddened by that thought on a level so high that Donkey Kong only dreams of ever reaching that kind of vertical distance.
Hello again 1 More Castlers, other lurkers and people who don’t want to be identified as being an entity dependent on or associated with a website! Some of you may follow me on Twitter (shameless plug) and, if that’s the case, you probably know that I have recently completed for the first time in my adult life both games in the Chrono “Series”(Link to the Chrono Trigger review is in order). How you can call two games a “series” is a mystery, but that’s not why we’re here. Read More
Prior to writing this, I had never played the Atari 2600, but have always admired the system from afar. My father-in-law, upon learning that I have been contributing to a retro gaming site, let me adopt his 2600 that had been sitting in his garage for at least two decades. I hit the retro gaming jack pot on this one! This unit I inherited came with twenty plus games, extra joysticks and extra paddles. The 2600 fits all that extra hardware in a deliciously 70′s “Tele-Games Center”. The build quality of the 2600 is stellar, the faux wood grain and polished switches still feel great and the click when sliding in a game cart is more satisfying than any other cartridge based system I have ever played. The Atari 2600 has to be one of the most attractive pieces of video game hardware ever mass-produced. But this entry of my Raising a Gamer series isn’t about attractive hardware with the build quality of the Great Wall of China…it’s about introducing my four year old daughter, Mae, to amazing retro games. Read More
Special guest reporter Bailey here with a red-hot exclusive scoop. Stop the presses: In the latest Nintendo Direct presentation, CEO Satoru Iwata announced a new title that should usher in a new era of crossovers for the big N systems. Gamers everywhere are reeling from the news, as unbelievable as it sounds, and as ridiculously awesome as it seems – with the release of official company screenshots, there seems little room for doubt. It is coming. It is Super Smash Kart Pokémon Vs Tekken Ware Dream Snap Party Star Turbo.
It is the nineties, and there is time for 8-mega power! In the latest episode of Generation 16 we explore the biggest cartridge game to date, Tengen’s debut on the Genesis, and the first game produced by Sega of America. All that and the launch of the Mega Drive in the UK!
The following is part of a series about my past experiences with arcade games and running them in MAME. I will only write about games I remember playing in an actual arcade, not games I only discovered through MAME.
Japanese Flyer for Street Fighter II: The World Warrior.
“Lets watch him blow up!”
Those were my dad’s words upon seeing Mike Haggar, the mayor of Metro City, tied up with a stick of dynomite ready to blow up. I had just played Final Fight for the first time in a Pizza Hut, and lost pretty quickly. Regardless of the fact that I was seven, it was still an embarassingly short game.
So began my introduction to violence in a video game. Yes, I’d played things like Mike Tyson’s Punch-Out, where the whole point of the game is to punch bad stereotypes, but this was the first game with gritty violence, where I had to give concussions to everything in my way.
I’ve always enjoyed Final Fight, although other beat-em-up games have surpassed it in quality (Streets of Rage, for example), but just two years later, another offering from Capcom would turn my head upside down. That game was Street Fighter II: The World Warrior.
My dad was in the Navy, so we moved around a few times when I was a child. Not anything extreme like every six months, but I lived in six different places before I turned 18. The nice thing about moving when you’re a child is that you get exposed to new hobbies and new interests, since every neighborhood of kids is slightly different.
So in 1992, we packed our bags and moved from Memphis to Virginia Beach, and on a random trip to a movie theater to see God knows what, I took my dollar to the arcade section of the theater and spent my four quarters on the SF2 cabinet, completely bypassing the Time Traveler arcade cabinet (it was a laserdisc game that made hologram fighters, and I really wish I would have just played it at least once since I’ve never seen it again in person).
I should have tried this.
Ryu looked like a bad ass karate guy, so I picked him. The game put me up against Chun-Li, and I lost. All four times. I mean, I was pitiful, absolutely pitiful.
Elated about this game, I went home and told my jerk friend Chris about it.
“You didn’t know about that game?” he asked me like I was stupid. Of course he didn’t realize that his accusation had a giant flaw, which was that if the game was so great, why hadn’t he mentioned it to me in the months that we’d known each other. Also, he mocked me for choosing Ryu, which shows that he probably had never played it before, as most elementary school children wouldn’t goof on a hardened karate warrior.
Nevertheless, I started salivating at the idea of playing this game any chance I got. And when it finally got a home release on the Sega Genesis (my friends and I didn’t have a Super Nintendo), we were over the moon.
We stayed up and played SF2 all night at my friend Randy’s house. Pit Fighter got some play as well, but I’ll always remember those nights for SF2 and Batman reruns on FX (back when FX was a fun, lighthearted and interesting channel).
So I got good. Good enough to face strangers? I’d soon find out.
Why I hung out with my jerk friend named Chris is beyond me (I bought him a Wolverine figurine as a going away gift when he moved. The morning he moved away, he showed me another X-men figure he’d gotten and when I asked to hold it, wouldn’t let me). But one night, I went with him to the bowling alley while his mom played in a league game. My mom had given me $5 to play games with, and I remember spending $3 of it on the X-Men Arcade game (the one with six players). With little money left, I saw the SF2 machine with a GIRL PLAYING IT! Nowadays, I think girls are just as good as boys in the world of video games, but 9-year-old me didn’t have that same mindset. So I put in a quarter to face off against this girl who was probably 13 or 14. I picked Ryu, she picked Blanka, and she picked me apart.
If my memory serves me correctly, I think she got a few perfect rounds against me (I played against her four times). She destroyed every little part of me with Blanka. I like to think that this girl grew up playing video games, is an amazing gamer nowadays, and somewhere on the internet, is fondly reminiscing of the time when she beat the sexist 9-year-old four times in a row at Street Fighter II.
In time, I got better at the game, and so did Capcom, as their later fighting games like Marvel vs. Capcom are some of my favorite games of all time. But for pure fighting simplicity and goodness, you can’t compete with Street Fighter II.
And, looking back, neither could I.
Does it work in MAME?
This is probably the easiest game to get running on a home arcade cabinet. Not because of the computer hardware, per say, but because nearly every arcade cabinet kit you purchase (if building from scratch), is produced with this game in mind. If you’re wanting to play Street Fighter 2 or any other fighting game for that matter, you won’t have to customize your cabinet.
The button layouts are almost always six button, and the X-Arcade stick that is wildly popular comes with the SF2 button setup as standard. And even if you don’t like SF2 that much, the layout is universal to nearly every game except for Neo Geo ones (four buttons in one row instead of 2 rows of three). As far as getting the game to run, it was pretty simple. And SF2 is a game where many clones exist, such as Rainbow edition. I’d put that on my machine and I found it to be more annoying than fun. For instance, in the pirated Rainbow edition, characters could morph into others. Interesting yes, but it gets in the way of the solid gameplay the game already has.
SF2 Rainbow Edition title screen: This mod adds gameplay elements such as Chun-Li throwing fireballs and morphing. It gets it’s name from the rainbow colored font.
Bear that in mind when you fire up this game in MAME.
My Wife Plays SF2
It was fine. I think I like Mortal Kombat better. I like the variety of players better in MK. I was good at those kind of games as a kid. I could beat the boys. Which was especially impressive since we never owned the games. We had to go to the neighbors or the arcades to play them.
Since it’s been years since I’ve played this one, I kept hitting the wrong buttons. It was still a challenging game even when I hit the right buttons.
I played as Chun-Li. I like to be the girl then the girl could beat the guys. I wouldn’t want to play the newer ones necessarily, but I’ll still play the older stuff.
Seeing as everyone’s favourite (read: most affordable) action heroes are back in the unsurprisingly not very good The Expendables 3, I thought we’d delve into one of the toughest retro games out there.
“Tough” as in big muscles tough, of course.
And no, I’m not talking about that wimpy NES Rambo game where you’re knifing chickens and punching owls in the ear or whatever.
Hello guys, this is my review of Krustys Super Fun House for the SNES! This is one of the more strange and off the wall games I have played, and I don’t think I would have ever played if it were not for reviewing it. Give it a watch!
An often overlooked genre of video games is the cinematic platformer. There really aren’t that many of them out there, and even less people talking about them.
I’ll be talking about them in this list, but keep in mind one game per franchise and retro games only (PS2 era and prior). However, the featured image for this countdown is from Limbo a new-ish cinematic platformer, that everyone should check out.
Handheld History is a series that takes a look at more obscure portable games and systems, and in the opening episode of the show on 1 More Castle one of the worst titles on the Game Boy comes under the microscope.
Welcome retro ladies and old school gents, today I begin a new sub-series that I think I’m going to call “Ocarina of Crimes.” Yes, I am here to bash The Legend of Zelda: Ocarina of Time. Bear in mind that this is one of my favorite games and one I played growing up (despite only having finished it on the 3DS recently). However there are still many, many things wrong with the game, some of which drive me up a wall. One of those things is the game’s checkpoint system. Read More