Console controllers and gamepads can make or break a system for me. This week I took a look at all the console controllers that have been part of my life and did a mini-review of each.
Here’s part 1 of the review, which looks at controllers from the NES to the Gamecube. Which is your favourite?
Overall, issue 8 feels like it spends a lot of time looking forward and not as much on what’s current. But given that this issue would have been produced during the summer of 1989, there wouldn’t have been too many games coming out around that time. Still, in this issue we get a great look at the NES classic Ducktales and more information on the RPG that Nintendo hoped would storm America, Dragon Warrior. We also get a feature on the NES Satellite which allowed 4 player gameplay on games that supported it. The games listed that support it are mostly sports game but I was a bit surprised to see that Nightmare on Elm Street supports 4 players. Read More
Happy Anniversary! Since the Nintendo Fun Club News, Nintendo publications were on a bi-monthly release schedule so issue 7 marks the 1 year anniversary of Nintendo Power. There wasn’t to many changes to the layout of the magazine but they included a fun addition that would give gamers a reason to pull out their copy of Super Mario Brothers 2 and play it again. Read More
Finally finished another Retrogears video and guess what! It’s about another Pac-Man clone. I know, I know, I should really make some videos about something that isn’t Pac-Man… and I will… I promise! I just had to do one more, because this is another game I owned as a kid and I just felt a need to revisit this game to find out why I played it so much back in the days.
T-U-R-T-L-E POWER! By the middle of 1989, we were in the middle of a turtle craze that would last for arguably the next 10+ years. Originally seen in an ad in the last issue of the Nintendo Fun Club News, the first video game based on the Teenage Muntant Ninja Turtles had released and was the cover feature of the magazine. Looking back now it is definately the most unique of the games bsaed on the licence but at the time this was the only way to play out the characters we watched every Saturday morning. Read More
Issue 5 released with the first format change for the magazine. Going back to the Nintendo Fun Club News, the reader mail was always found toward the end of the magazine but this issue it was finally moved to the front where it would remain for the run of the magazine.
After patiently waiting since first being announced in issue 3 of the Nintnedo Fun Club News, we finally get a full length feature on Zelda II: The Adventure of Link! Highly anticipated by everyone who played the first game, Zelda II was very different than the original Legend of Zelda and the game was much more difficult than the first game. If you ever wanted a perfect picture of the 80’s though, just look at the cover of this issue. The mullets, the perms, and is Link wearing an earring in that picture??? The cover of the magazine could have been the cover to a rock album of the day.
So after the controversy of issue 2’s cover, Nintendo scaled back the cover of issue 3 for one of the most boring covers…a pair of tennis shoes. Sure they are tennis shoes with rockets…but shoes none the less. Not too much changed with the issue, the format is the same and the amount of coverage per game is still pretty expansive. A couple firsts in the issue…role playing games were given a true introduction with an explanation of how they are different than other games as it relates to slower action and longer gameplay and then proceeds to highlight Ultima and Legacy of the Wizard, neither which are greatly remembered these days. Also, for anyone who might remember the cartoon Captain N: The Game Master, the character was introduced in this issue with a short story about the origin of the character. The story isn’t the same as the one from the cartoon but it’s interesting to learn that the character did originate in the pages of this magazine. Enjoy issue 3!
On another note, as I’ve started working through my issues of Nintendo Power I have found I am actually missing issues 7, 8 and 9. I am going to start searching online to purchase the issues but if anyone has a copy of any of these issues and would be willing to donate, please send me an email at email@example.com. Thanks and see you next time!
Play with power!
Happy New Year! Welcome to 2015 and issue 2 of Nintendo Power! I’m slightly changing the set-up of my posts. In my first few posts, I’ve been commenting on certain pages of the magazines if I notice something interesting or noteworthy but that worked when the issues were only 30 or so pages. Now the issues are going to be 100+ pages so scrolling through all the pages to find the comments will be difficult going forward. Also, I realized that this will be the first time many of you will be reading these magazines and I would much rather you enjoy the issues for what they are without my comments interfering with your enjoyment of the magazine. So for that reason, I will keep my issue notes and comments to the paragraphs. Read More
Metroid! Need I say more? Why would I bother writing about a game that has been written about pretty much ad infinitum? Even by myself no less! It’s simple, I once again feel like I have something constructive to add to the conversation about this incredible game. Not only that, but I also feel like 1 More Castle needs an injection of Metroid into its veins. Tom Hall wrote a nice piece about how the N64 needed a Metroid game. And Eric Congdon wrote an interesting piece on the character of Samus herself. But other than that, there isn’t much else on Metroid here. I plan on changing that right now and probably again in the future.
Shockingly, it has now been 29 years since CBS introduced Saturday Supercade, a multiple-title Saturday morning cartoon that featured many of the top video game properties of the day.
The series only lasted for two seasons, vanishing into thin air when the Great Video Game Crash of the mid-1980s made anything related to gaming go up in smoke for a couple of years. Due to licensing and rights issues between the different companies involved in the series, it may never see the light of day again in any sort of complete form.
Funniest thing about the series are the liberties that were taken on the story for each game title. Plots in video games were not a common thing back in the those days, so the people behind Saturday Supercade made their own.
The sharp crack of a leathery whip echoes through mausoleum halls, the booming gunshots of an automatic rifle thunder across an alien landscape – these are the signature sights and sounds from two of gaming’s most storied franchises, Castlevania and Contra respectively, both now over 25 years old as first developed and published by Konami.
These hallowed series made their initial mainstream console appearances as cartridges for the 8-bit Nintendo Entertainment System (NES), with Castlevania being released in North America in 1987 and Contra in early 1988. The two properties are still going strong, persisting across several different platforms and spanning four different decades so far. Such lasting brand strength offers gamers a unique case study into how a canon successfully strikes a chord with players, even throughout many sequels.
A long time ago, a famous Japanese company by the name of Nintendo created a character named Mario. Since then, Mario has been best known for his 2D platforming adventures on the various Nintendo consoles. In case you’re not familiar with this relatively obscure character, Mario generally travels from castle to castle, collecting coins, and continues fighting the evil King Koopa and his minions.
But, what’s that? You say Mario was on the personal computer? Mario also starred in games that were nothing like his 2D platforming adventures? You’re absolutely right! Read on, as we go over the many Mario games that have graced the PC platform.