(This is not to say that I actually liked all these games, or even necessarily *played* them.)
I kind of feel like this happened to me earlier this week, actually.
Wait, what was the question again? Oh, favorite video games. Um, Super Mario 64, Deus Ex, Ico, The Legend of Zelda, Rock Band.
Bailey: I like old video games, and I appreciate the ways that Frog Fractions skewers many of the classic tropes and idiosyncrasies of titles we have enjoyed for decades. Can we expect the same form of critical treatment from its sequel, perhaps winking at modern traits and trends as well? I look forward to its commentary on the military FPS genre and mobile freemium models, of course.
Crawford: Dude, spoilers!(Also, I already had a tiny jab at Freemium stuff in the first game. Since I’m proud of it and everyone probably missed it, I’ll reproduce it here: “To purchase MIRV tongue, insert a twenty dollar bill into your CD-ROM drive.” Hee hee.)
Bailey: What is your favorite color?
Crawford: I decided long ago that it was red, though this has zero bearing on the colors I actually choose in my life, and as such I haven’t reexamined this question in decades. Yeah, red.
Bailey: Assuming that Frog Fractions 2 is a smashing success, can we expect more entries in the series? Will Frog Fractions 4: The Fractioning be a thing? Or are there other projects even more dear to your heart you hope to pursue? Is this a case of give the people want they want vs. do what I really want to do? Is this too many questions at once? Is this beginning to feel more like an interrogation?
Crawford: Given that “Frog Fractions 2″ was just the name given to the idea in people’s minds, and the actual product will be called something else, I’m not sure how to think about this. Ask future-Jim.
Bailey: Jim (I can call you Jim?), you are obviously a super-talented, hard-working dude with a creative mind and attention to detail. What advice would you give to anyone who wants to break into game development?
Crawford: There’s never been a better time to just start making games. Twine, Unity, Game Maker, Puzzlescript, the tools are super accessible. The Golden Age is now.
Get good at that, and also make friends with other game developers. This means talking to them online, going to meetups, attending game jams.
Once you’ve demonstrated that you can make worthwhile games to a bunch of friends who are also making games, that’s where you can start thinking about reasonably trying to make money doing it.
Thanks for your time, Jim. And your games.