Retro Platforms: Amiga, Arcade, Atari ST, Commodore 64, Sega Genesis, Sega Master System, ZX Spectrum
Platform Reviewed: Sega Genesis
For whatever reason, many retro shooters are themed around space combat: maybe it’s because of a sense of grandiose exploration, perhaps being able to fly quickly in an unlimited space seems exhilarating, or it could just be that stars are really pretty to look at. Aliens have invaded planets, you guide a destined ship meant to save the universe, impossible odds, and so on. But despite the continued reliance on this type of adventure, developers manage to introduce unique atmospheres, ship designs, gameplay mechanics, and even camera styles to help vary things up. Galaxy Force II shows an early attempt to expand rail shooters into 3D, and it experiments with a timer-based health system, indoor and outdoor environmental transitions, and a behind-ship perspective. Despite being fun and creative, however, the game also suffers from some system limitations. Read More
Retro Platforms: Arcade, FM-7, MSX, NEC PC-8001, Sega Genesis, Sega SG-1000, Sharp X1
Platform Reviewed: Sega Genesis
Many people seem to know about Sonic the Hedgehog, the side-scrolling franchise that features everyone’s favorite anatomically incorrect hedgehog. Less discussed, however, are the little birdies who this apparently two-legged mammal rescues from the mechanical innards of bizarrely shaped robots; most of them being known as Flickies, these winged beasts may be critters of distress in the Sonic the Hedgehog series, but one of them actually starred in an arcade game before the fastest thing alive was even a concept. Tasking the player with rescuing a bunch of chicks from a mall-like area, all whilst avoiding vicious cats and pesky iguanas, Flicky has some intriguing gameplay mechanics, but the game isn’t without its ups and downs. Read More
Finally finished another Retrogears video and guess what! It’s about another Pac-Man clone. I know, I know, I should really make some videos about something that isn’t Pac-Man… and I will… I promise! I just had to do one more, because this is another game I owned as a kid and I just felt a need to revisit this game to find out why I played it so much back in the days.
I was very pleased to see Wild Arms make the cut. Ever since I played it for a dozen or so minutes over a decade ago, where I spent most of my time bombing chickens, I’d been waiting for a chance and a reason to play it again. I just wish I could say it met my expectations.
Shining Force: The Legacy of Great Intention for the Sega Genesis was the first turn-based tactics RPG I ever played. I didn’t know that at the time, and frankly, if you had asked me when I was 12, just before I played it at a friend’s house as a rental, I probably would’ve told you I’d never like a game from such a genre. Thankfully, my friend and I went in blind and it became one of my favourite games of all time.
The following game’s violent, ultra-violent even, so you might want to look away at certain points of this review.
Forget the new GTA games, NARC is where it’s at.
Released for the Arcade in 1988, here was a game with an anti-drugs message but also sadistic tendencies. You remember those crazy, way too violent games Bart Simpson played in old Simpsons episodes? NARC was kind of like that.
Those more perceptive of you might recall seeing the game briefly in the original Teenage Mutant Ninja Turtles movie.
Retro Platforms: PlayStation
Platform Reviewed: PlayStation
Games based on film franchises tend to have an average quality at best, but sometimes a pleasant surprise arrives in the form of racing dinosaurs. Even with source material like The Land Before Time, there’s always the potential for a group of game designers and programmers to think of ideal ways to convert cinematic source material into fun and interactive forms of entertainment. The film series, if you’re unfamiliar with it, was first introduced with directing by famous animator Don Bluth, and the first entry received over twelve additional sequels. Early entries in the franchise explored some serious themes like famine, family loss, interspecies hostility, and friendship amongst other topics; however, there are plenty of generally upbeat moments in this series too, and today’s game review focuses on fast-paced racing! So… how does this work?
Do not let the crappy-looking start-up screen or the cutesy title above fool you, My Hero is not for the faint of heart.
Released for the arcade back in 1985, the game followed a dude whose girlfriend is randomly kidnapped by a street thug going after the latter in an epic beat ‘em up journey which involved ninjas and ape men.
Retro Platforms: ColecoVision, Famicom, MSX
Platform Reviewed: MSX
Stressed out from work demands in real life? Searching for a wacky and cheerful game to help you temporarily escape from reality? Well, never fear, because Antarctic Adventure is here! Initially released by Konami for the MSX computer in Europe and Japan, this is a simple racing-like title that features an adorable penguin named Penta, a character who would later become a recurring mascot in the Parodius shoot ‘em up games. With running speeds that mathematically surpass even the world’s fastest hedgehog, Penta’s mission is to race the clock to reach various research stations located around the South Pole, and the game challenges you to complete as many levels as possible. The graphics are cute, the gameplay’s fast-paced, and the overall experience is a fairly relaxing one. It’s not without its faults though, but let’s examine the components of this strange tale, shall we?
Every so often, a side-scroller comes along and, through a concept involving uncovering various secrets, unlocks a dormant part of you.
A masochistic part of you even you didn’t know was there.
It’s that little forgotten corner of your brain which accepts whatever torture a game has to offer and momentarily takes over the rest of your consciousness thereby forcing you to continue playing said game like some kind of mindless automaton.
Milon’s Secret Castle is one of those games. Read More
As some of you may know, I left it to Twitter people to choose which Super Nintendo game I would review this week and, although I received some inspired bad game choices, after playing Plok for a bit, I just couldn’t resist reviewing that one.
So if the review sucks, make sure you complain to @UrzasRage on Twitter. Read More
Here’s a game that’s awesome right from the start.
If nowhere near as awesome as its Japanese version, unfortunately.
Amagon is a side-scrolling NES game in which you play as some tough guy whose plane crashes on a deserted island and who is then forced to cross it on foot.
So far, so Lost. Read More
Between the time when the consoles drank the arcades and the rise of the sons of Playstation, there was an age undreamed of.
And unto this, Rastan, destined to wear the jeweled crown of Taito upon a troubled brow.
It is I, his chronicler, who alone can tell thee of his saga.
Let me tell you of the days of high Sega adventure!
Happy New Year, 1MoreCastlites!
And welcome to 2015, a year I’ll happily start with reviewing a game by one of the most respected game developers out there. I’m talking, of course, about Color Dreams and their more religious branch Wisdom Tree.
LJN got nothin’ on these guys.
So if any of you have been reading these “reviews” and felt like they sometimes go a little long, you’re in luck! Austin Clark has provided the perfect TL;DR review for Tony Hawk’s Pro Skater:
That’s what he had to say when I asked him, and everyone else, why he listed the game. As great as his comments were, I think I’ll still provide my own more detailed thoughts on a game I’ve also grown to love.